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GMaia's avatar

If I may jump in, there’s another reason as well, one that’s a mix of ethical sense and parental duty (diligentia boni patris familias). Let me explain: when your teenage children grow up surrounded by completely wrong role models that promote values entirely opposed to the ethics you were raised with and are trying to pass on to them, as a good father (or mother) you have the duty to teach them what’s right and what’s wrong. But when you see that the fight is unequal, because you’re up against the whole world trying to prove you're right, then you start looking for other ways to share this situation with others. If, like in my case, you have a passion for role-playing games, then you use that as a vehicle to try to convey the values you believe a teenager should learn… of course, all wrapped in fun and play!

P.S. With this answer, I’m not denying that all the other elements you rightly listed are also part of it! (They’re just a bit less important in my eyes, though!)

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Eric Dill's avatar

I got started in designing my own system(s) because I was (am) fascinated with using TTRPGs as a means of creating stories. As a writer, I find rolling the dice to determine some/many/all events (depending on what my goal is) to be thrilling and creatively empowering. Ironsworn is my go-to game for writing, but as its not mine I felt the need to design something that would fill the niche the way Ironsworn does, but belong to me. The problem is that I have too many ideas and its almost impossible to make a one-system-fits-all situation.

I have a file on my desktop called “Dice Powered Stories” that I look at as a cross between the emergent story-telling of a traditional paper and dice game, and LitRPG (except there’s a real system backing every mechanical bit in the “game world”). One day, I’ll make it happen…maybe.

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