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BryanMiller54's avatar

Good article. One of my solo-play characters died in a recent AP. It will lead the main character to lean even harder into the anti-hero mold as he deals with bitterness and rage. And, the death led to a rare occurrence: the birth of a soul-bound weapon.

Burns Tabletop's avatar

Another excellent article exploring a fundamental issue in our hobby today.

One of the ways I have been combatting the misery of a "dice as oracle" transition in my current game is to give XP for failure. If that sounds backwards I have an article discussing it in detail, but here is the premise: we learn through failure. I changed the leveling to 100XP for each level, and I give 1XP for a failed roll and 2XP for a fumble.

I am already seeing my players trying more and more because even if they come up short in the situation, they have a small reward that counts in the long run.

I have more, maybe I'll respond with a full article.

Great stuff!

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