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Eric Dill's avatar

Probably not quite in the same vein as this excellent article, but I find narrative based combat (something like Starforged's or other PbtA games) to be infinitely more appealing that the damage sponge model that takes up much of the "traditional" TTRPG scene. Your suggestions definitely provide a more interesting way of constructing monsters than the typical. I love the Ogre Belly Bounce ability. Its both comical and an effective battlefield management tactic.

When building monsters for my yet-to-be-released knights on sky islands game, I gave all Mighty foes (the mini-boss level enemies) multiple attacks and special abilities. The Mercenary Captain increases the effectiveness of mercenaries in the fight. The Carnivorous Plant can bind players and prevent them from attacking. The Warlord can summon soldiers at need. The Spectral Warlord takes 1/2 damage from non-enhanced weapons but +2 damage from spells. Adding tactical abilities to monsters really makes the player think and approach combat in a way that isn't "hulk smash."

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