Discussion about this post

User's avatar
John Strain's avatar

A trap that is in plain sight...if one actually looks down at the floor, easely stepped over to avoid. Traps a character. No damage, just a lost boot, and dagger.

We need the orignial stlye of trapping.

Thorah's avatar

I like where you say 'The game becomes a battle of wits rather than a lottery of dice rolls.' because you kind of have a team Vs GM feel but without it being antagonistic.

Also I like that you say that 'Gotcha' traps ruin 'Lethal games' I think games is the operative word and we sometimes forget that when we're thinking more simulationist. Especially when we're trying to add more realism or verisimilitude or whatever you want to call it to our world.

I also liked the explanation of what dice are for "Dice are for resolving chaos. If the players have successfully removed the chaos through careful planning and logic, the dice belong back in the bag." I've heard a similar point before but I really like the way you put it there.

10 more comments...

No posts

Ready for more?